developer of 2+ years.
combat systems, skill sets, vfx and ui.
what i do
ui and vfx artist as well.
combat systems, skill kits, replication and hitboxes.
skill and combat effects. particles, beams, trails and impacts. i focus on move level work rather than huge cinematic set pieces.
hud, ability bars, menus and shops. designed and scripted, built to scale on mobile as well as pc.
projects
live roblox titles i build and maintain systems for, from single skills to full combat frameworks.
right now
what i'm actively working on, what's queued and how much time has gone into each job. updated as i go.
commissions
pricing is discussed in dms. every job is quoted on scope, references and deadline, so the tiers below are there to show what a job looks like rather than a fixed price list. message me with what you need and i'll give you a number.
get a quotea full skill effect with startup, active and impact stages. the standard job for one move.
heavier skills with more moving parts and longer sequences.
4–6 skills built as one visually consistent kit.
bug fixes and small standalone systems.
one complete skill, client and server, vfx wired in.
a full gameplay system built to fit your game.
a full combat framework other devs can build movesets on.
contact
discord is the fastest way to reach me.